Procedural dungeon exploration in the console using C++
SPQR (546)

A sneak peek at my current project.

Current features:
-non-blocking unbuffered console I/O
-Display class to handle treating console as a screen and characters as pixels
-Level class which handles the world space, supports negative coordinates, and can be expanded dynamically
-Room class
-Entity and Player classes

Planned features:
-Item and inventory system
-Objectives / quests
-Perhaps even multiplayer

Controls: W/A/S/D for movement, Shift+X to stop the game (mostly for debug reasons)

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CullenDAvello (18)

@SPQR thanks but I don’t know if I’m going to pick it up again, I’ve thought of a few game ideas, and there’s one i thought of called “The Destroyer” and literally all you do is fight epic bosses back to back. Unfortunately i have no idea where to start...