I made Pacman!
Skip this part if you don't want to hear me go on a rant and just want to play the game.
This will be my last Processing game (well, I'll do Processing in like Gam Jams and stuff, but that's about it). Three reasons:
1) The only reason I did Processing was I wanted to create something with graphics, and Processing was the only thing I knew. But recently I found how to get SFML working with C++ now, so I'm using that.
2) I hate Processing. Processing is written in Java, and I hate Java. But SFML is used with C++, and I'm a C++ guy :)
3) Processing's syntax is "blah". Yes, SFML is way more complicated, but that's why I like it! Processing is just too simple, it doesn't feel right. Here's an example:
// rectangle in Processing fill(0); // black stroke(255); // white outline // x y len height rect(50, 50, 200, 100); // rectangle in C++/SFML // oh, and don't forget to render the window and set up the game loop! sf::RactangleShape rect(200, 100); rect.setFillColor(sf::Color::Black); rect.setOutlineColor(sf::Color::White); rect.setPosition(50, 50);
See, C++ uses methods and namespaces and classes and all that good C++ stuff!!
But since repl.it doesn't support SFML yet, I'd have to wait before posting stuff here.
I really want to make my own graphics library.... but I'd have to learn OpenGL first - not anytime soon.
And yes, I know, this game isn't the best, it's a little glitchy and stuff, but I tried.
Well, that's it.
NOOOOOOOOOOOOOOOOOOOOOOOO I was just about to finish Pac-Man ......... I guess time to do it in HTML, CSS, and JS I guess.
Awww sad to see you go to c++ when you could be using
P5 which is honestly way better than processing in my opinion
For web development, I'd stick to p5.js as there aren't a lot of alternatives to responsive WebGL, but that's all I know.
Nice man, eight more to go until 1000 cycles. You planning anything special for that?