Getting a sound... From an image.
eekboi (272)

Make sure to read the full post before pointing out errors please.

Hey! I've made this trash for you all to enjoy. This was made using @minx28's circle API. Make sure to change the seed in! This repl is a dummy for a concept of mine that I call "Wide coding". This concept is basically a way of keeping your code as bloated as possible just for the effect, hence why I have like 12 files. If you have any questions/problems go ahead and ask me in the comments!
Some things you have to do to get this piece of crap working right are first, running the repl for a second time. And then deleting the contents of every second time you've ran the repl. Sorry I couldn't make it simpler, just the way it works.
We now have 445/1000 lines of code!
EDIT: Due to multiple people pointing out an issue which I had underestimated (looking at you @ZDev1, @CodingCactus, @abaanasim98, @JosephSanthosh, and @EthanCulp) I've decided to make a fix, courtesy of CodingCactus. You'll see changes in my repl about now.

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minx28 (356)

I might try make a version of this - how have you converted the image into sound? What I'm thinking of doing is selecting a handful of points across the image, making a bezier curve out of them, then for each point along that curve, turning the RGB into a linear value and playing a pitch associated with that.

eekboi (272)

@minx28 What I've done was take the pixels, turn them into an RGB value. Then I used the re module to remove the characters from the output of that. Next I added the result of the filter into a number, which happens to be a frequency of the noise that is played.

eekboi (272)

@minx28 And to address

You can remove the post and premodifiers.

It's fun to jack the postmodifiers all the way up and hear the sound go "EEEEEEEEEEEEEEEEEEE". :D