I've had a lot of fun with Godot. First, I got familiar with GDScript and made a moving character. Then, I improved that initial character and also interacted with physics objects.
Now, I've made my first useful program. The same character can now plow into 3D shapes with accurate physics simulations.
Want more? For those of you with more... powerful computers, I've made another physics simulator, this one designed especially to be mean to @DynamicSquid, which can be downloaded here. I can make Mac and Linux versions if you need, but I doubt I'll have to.
As a challenge, try pushing the objects into the void. The best method is to glitch them through the unproportionately thick and overlapping walls that do nothing, apparently. You can try pushing over them, but this is no easy task; I was too lazy to add a roof but the walls are pretty high.
@SixBeeps I'm sticking to Godot because I started it, but I'd recommend you go with Unity, because it's more popular and easier to troubleshoot. Godot is naturally easier to learn, from what I hear, but Unity has more tutorials. BornCG is great, but I hear nobody can even compare to Brackeys.
is it just me or is Godot Physics Playground.js's line 7 mind blowing to anyone else
@legendrygamer I learned very basic C++ at age 10 just to flex. I learned a bit more at 11, but didn't actually take it seriously until a year ago (almost exactly lol) and learned Python, as well as failing to try and pick up a few other languages. With school picking up and me getting my first taste of actual, proper, exams, I took a break, but I started again in March when everything shut down.